Friday, January 16, 2015

Five Kingdoms: Sky Raiders by Brandon Mull

A trip to a haunted house turns into a nightmare when Cole and his friends are kidnapped by slave-traders and taken to a world called the Outskirts. Once there, Cole comes across shaping—a magical ability used to create objects, buildings, or “living” beings. Cole is sold to a company of raiders and he makes friends with three other slaves: Mira, Jace, and Twitch. Later, Cole learns that Mira is one of five princesses hiding from their father, the High King, supreme dictator over the Five Kingdoms. Cole must decide whether to aid Mira or search for his missing friends.

Five Kingdoms is an absolutely original piece of fiction. Mull seems to have pulled ideas from people’s wildest dreams to create the world and magic of the Outskirts. But unlike dreams, Mull pulls it all into a cohesive package with a driving plot, likeable characters, and riveting storytelling. Readers will cheer on Cole as he finds the hero within himself when he and his new friends face dangers only found in nightmares. A great read for ages 10 and up.

Wednesday, January 14, 2015

Beyonders: Chasing the Prophecy by Brandon Mull

Jason, Rachel, Galloran, and their delegation proceed with the Oracle’s prophecy: Jason and his party search for Darian the Seer while Rachel, Galloran, and their company reclaim Trensicourt and attack Felrook. As Galloran’s troops wait on Felrook’s impregnable threshold, Rachel gives in to her doubts by agreeing to become Maldor’s apprentice. Rachel hopes to destroy him, but her efforts are in vain.

Chasing the Prophecy is a spectacular ending to a masterfully written trilogy. Besides the heart-stopping action and page-turning adventure, Mull highlights how doubts affect his characters. Jason consistently doubts he’s important to the Oracle’s prophecy, even though he can see the prophecy unfolding during his mission. Rachel, on the other hand, doubts the prophecy’s authenticity but she can see she is essential to saving Lyrian through her Edomic talents. Their doubts are quenched by Darian’s prophecy, because they finally see why they were brought to Lyrian in the first place. A satisfying fantasy read for both teens and adults.

Monday, January 12, 2015

Beyonders: Seeds of Rebellion by Brandon Mull

Jason must return to Lyrian. He prepares supplies—which includes Ferrin’s hand—and jumps into the hippo tank when the opportunity arrives. Once Jason is transported back to Lyrian, he becomes a hunted man. On his way to tell Galloran that the Word is a diversion, Jason enlists Aram, a half-giant, and Ferrin as protectors. Meanwhile, Rachel discovers she has a rare gift for Edomic magic. Jason and Rachel are reunited with Galloran, and a quest to gather forces to oppose Maldor begins.

Mull’s second book in the Beyonders’ trilogy is a nail-biting journey that will leave readers impressed by Mull’s attention to detail and his control of all his characters. At several points in the story, the rebel group includes nine or more people. But Mull seems to effortlessly create well-rounded, deep, and unforgettable characters. Mull’s amount of thought and background to the world of Lyrian mirrors J. R. R. Tolkien’s creation of Middlearth in The Lord of the Rings. Any fan of Tolkien’s series, will definitely enjoy this modern twist of an epic story. Chasing the Prophecy is the final book in the trilogy.

(Full review found on The Children's Book and Play Review: https://ojs.lib.byu.edu/spc/index.php/CBPR/article/view/19131/17825)

Friday, January 9, 2015

Beyonders: A World Without Heros by Brandon Mull

Jason Walker is working at the zoo when he hears strange music coming from the hippo tank. Jason accidentally falls into the tank and is swallowed by the hippo. Instead of entering the hippo’s stomach, Jason enters a new world where the people are ruled by Maldor, a tyrannical wizard emperor. While searching for a way home, Jason opens a forbidden book that puts him on a quest to find a magical word that will destroy Maldor. Rachel, a girl from his world, joins Jason on his mission and together they gather each piece of the word.

Mull’s story is full of action, intrigue, deception, and suspense. Both Jason and Rachel are characters that many readers would relate to easily, because of their believable responses to each other and to their predicament. Compared to Mull’s previous work—the Fablehaven series and The Candy Shop War—Mull has created a more mature, intricate piece of literature. Beyonders ranks up with such series as The Dark Is Rising, the Prydain Chronicles, and the Inheritance Cycle in creating a lasting impression on fantasy literature. Beyonders is set up to be a trilogy. The second book is Seeds of Rebellion.

(Full review found on The Children's Book and Play Review: https://ojs.lib.byu.edu/spc/index.php/CBPR/article/view/19130/17824)

Wednesday, January 7, 2015

Introducing Brandon Mull

I met Brandon Mull when he came to Iola, Kansas, during his nationwide book tour in September 2011. At the time he was promoting  his Beyonders series, now a New York Time Bestseller. I had a wonderful time getting to know him and asking him some penetrating questions about writing. We have kept in contact through the years as I read and reviewed many of his books. Brandon is an awesome guy with an outstanding imagination. It's a thrill to meet someone putting their amazing potential to work in creating incredibly original literature. He has a brilliant future ahead of him!

Here is his bio from his website:

“Brandon Mull is the author of the New York Times, USA Today, and Wall Street Journal bestselling Beyonders and Fablehaven series. Brandon resides in a happy little valley near the mouth of a canyon with his wife and four children. He spent two years living in the Atacama Desert of Northern Chile where he learned Spanish and juggling. He once won a pudding eating contest in the park behind his grandma’s house, earning a gold medal.”

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Through my correspondence with Brandon, he's answered many of my writing and reading questions regarding his work:

1. What helps you to keep writing?
Good scenes keep me writing. Make every scene count. Make sure every scene engages you (because it is funny, or revealing, or amazing, or tense, or whatever). Pay attention to how your favorite writers build their scenes--how they start, how they handle dialog, how they work in backstory, how they paint on your imagination with descriptions, how they end the scene, and what they skip dramatising in a scene. If you write good scenes, then string them together in a smart way so that as a whole they convey a complete story, your readers will have a good time.

2. Do you ever come to your writing with a problem you are dealing with in your life and then try to write through it?
I do let things on my mind (troubles, issues, etc.) drift into my writing, and sometimes it has helped me clarify my thinking on certain issues or principles.

3. How did you start up the Spirit Animals series?
Scholastic came to me with the premise, but I served as architect for the series, creating the characters, the world, and outlining all seven books. I then wrote book one. There will also be a bonus book of stories about the Great Beasts, and I wrote one of those stories.

4. What other books do you have coming out soon?
(With the Candy Shop War) there will probably be a third and probably final novel called The Carnival Quest, but it is four or five years away due to contracts for other books.

Scholastic released, like 39 Clues, Spirit Animals, written by a team of authors. I wrote book one and the outline for the other six books. See more here http://oomscholasticblog.com/2013/03/spirit-animals-cover-reveal.html

Then I have the series called Five Kingdoms, a five book series where our main character crosses over to another world, but with a lighter feel than Beyonders. It'll be true middle-grade like Fablehaven, but the world where he goes will be really different from anything we've seen. The first three books will come out only six months apart from each other.

And then in 2015 there will be a sequel series to Fablehaven called Dragonwatch. It will be five books and will continue the main storyline of Fablehaven, following Kendra, Seth, and the other main characters.

Discover more about Brandon Mull at http://brandonmull.com/site/

Monday, January 5, 2015

The Candy Shop War: Arcade Catastrophe by Brandon Mull

The clues of John Dart's and Mozag's disappearance lead Nate, Summer, Trevor, Pigeon, and Lindy to the newly opened Arcadeland. On the outside it may look like a regular arcade, but the kids can sense foul magic behind the establishment. Once a player gains a certain amount of tickets, they can use their winnings to buy a hand stamp that gives them the powers of the stamp’s image: tank, race car, submarine, or jet. However, once stamped the players are forced into a deadly competition to find magical artifacts for the wizard Jonas White, Mrs. White's brother. As the missions get harder and players disappear, Nate is the only one left to stop Jonas White.

Fans of the first book will welcome this deeper and more detailed world in which Nate and his friends live. But this story exceeds its prequel in terms of action, adventure, suspense, danger, and humor. Readers will be able to see the personal progression of the main characters from the first book. Nate and his friends have learned to be more mature and courageous from their past magical challenges and they use these strengths in solving more mystical dilemmas. And with that added maturity and courage, Nate and his friends teach it to other children caught in Jonas White's clutches. Like the first book, this story is also a great read-aloud book the whole family would enjoy. Mull will release a third and final book in the near future.

The Candy Shop War by Brandon Mull


A new ice cream and candy shop has opened in town and four friends—Nate, Summer, Trevor, and Pigeon—are naturally interested in the establishment. After several visits, the owner, Mrs. White, decides to share with them some special candy she keeps in the back. This candy gives the children magical powers, such as the ability to defy gravity or be unbreakable. But to earn this candy, Mrs. White enlists the children into doing some strange tasks, such as steal certain items around town. The children begin to question Mrs. White and her motives and break their deal with her. As soon as they end their commitment with Mrs. White, the children get mixed up in a magicians’ war. Only with their clever use of the magical candy can they help end it.

Mull has created an enchanting and tantalizing read with The Candy Shop War. The four friends grow and progress realistically as they see the deception through the sweets. Instead of letting go of the problems they created, they take responsibility for their actions—even to the point of sacrificing themselves to make things right. Few books today showcase this honest progression from innocence to maturity. Mull does it splendidly while adding immense suspense and drive to the story. This book can be a helpful resource to teachers, librarians, and parents as they use the reading guide at the end to spark conversation and lesson plans about the book. The second book is called Arcade Catastrophe.

(Full review found on The Children's Book and Play Review: https://ojs.lib.byu.edu/spc/index.php/CBPR/article/view/19130/17824)

Fablehaven by Brandon Mull

Kendra and Seth are sent to stay the summer on Grandpa Sorenson’s preserve called Fablehaven. But this is not an ordinary preserve. Fablehaven is the home to both good and bad magical creatures like centaurs, fairies, trolls, and demons. The preserve is relatively safe, but on Midsummer’s Eve demons trick Seth into letting them into his grandparents' house. Grandpa Sorenson is kidnapped and the evil creatures wreak havoc to the house. It is up to the children to regain control of the creatures on the preserve, find their grandfather, set their Grandma Sorenson free from a spell, and recapture an evil witch.

Mull’s story is imaginatively written with great characters and a well-paced, exciting storyline. Kendra and Seth definitely represent a realistic brother and sister relationship. When the two siblings are put into a problematic situation, they realistically make many mistakes until they can find a solution. Fans of Harry Potter, the Alchemyst, Percy Jackson, and Ranger’s Apprentice series will enjoy this new world where mystical creatures and magical artifacts take center stage. Fablehaven is an addictive introduction to Mull’s five book series.



(Full review found on The Children's Book and Play Review: https://ojs.lib.byu.edu/spc/index.php/CBPR/article/view/19130/17824)